Match the gems, then complete Leni’s platform route
Start with green above the door, red on the left statue’s head, and blue on the right statue’s spear. This opens the first crossing. Later stations use different gem positions: keep changing to the next lit floor plate, let Leni hold the cranks, and use Light Reveal for the spike-floor section.
This is Chapter 5’s second-symbol branch: the rooms with statue gems and moving platforms. It is separate from the third-symbol room with a central colored pillar.
You need Leni and the sphere’s colored-beam mode, unlocked at the earlier trial-entrance receptacle. From the hub, take the passage marked with a circle and projecting lines, cross the exterior route and defeat the soldiers, then use the tunnel in front of the large door to enter the statue room. If you are still on symbol-marked jump platforms, use the first-symbol guide.
Open the first statue doors
Stand on the lit metal plate at each station. Set the green beam first, then rotate red and blue onto the gems of their own color.
| Station | Green | Red | Blue |
|---|---|---|---|
| First room with 2 large statues | Above the opposite door | Left statue’s head | Right statue’s spear |
| Next door after clearing the steps | Higher green gem above the door | Right statue’s eye | Low gem beneath the door |
After the first alignment, cross the raised platforms while timing your jumps around the spikes. Use the reflector beyond the crossing to clear the petrified debris blocking the steps. At the next lit plate, use the second row of the table, then cross the next spike platforms and drop into the central-platform room.
Let Leni hold the crank and clear the raised platforms
- Use the central reflector to clear the corruption and petrified bodies, including the growth hiding the crank near Leni.
- Turn the exposed crank to raise the platforms. It springs back when released, so let Leni hold it.
- Return to the reflector and clear the bodies on the newly raised platforms. Then use those platforms to reach the ledge by the sealed door.
- From that door’s lit plate, look right toward the wall beside the central platform. Aim green at the higher green gem, red at the upper gem of the pair on the right, and blue at the low distant gem.
- Cross the platforms that rise on the right, watching for spikes, until you reach another lit plate.
- From here, select the lower green gem on the right of the far wall. Match red to the red gem on the right and blue to the gem on the side of the central platform.
If the platforms fall before you can cross, check that Leni has taken over the crank. If they are raised but blocked by petrified bodies, finish step 3 before jumping.
Follow Leni’s light, then open the final door
Jump onto the platform that appears to your right. Leni moves between controls on the central platform to lower the next sections of the route. Continue around the room as each platform becomes available.
At the far side, Leni returns to the reflector and clears the corruption ahead. Switch the sphere to Light Reveal before crossing the spike floor. Follow the markings made visible by her light to the next lit metal plate; the colored-beam mode does not show this safe path.
At that plate, switch back to colored beams and face the door on the right. Set green to the gem on the right-hand edge of the ledge, red to the gem above, and blue to the lower-right gem. Once the door unlocks, Leni raises the platform that lets you return to the center.
If you cannot reach the final plate safely, finish the reveal-path section first. If the door stays locked, make sure you are on the final lit plate and using its gem positions rather than the first statue room’s arrangement.
Record the second symbol and bring it back
Rejoin Leni, squeeze through the unlocked door, and climb the steps. Interact with the device at the top to reveal the next symbol. GameSpew describes its angular shape as an M with a handle; match the actual glyph you discover rather than looking for an ordinary letter M.
Take the zipline to the left, then open the large door to return to the hub. Enter the discovered glyph at the pedestal for the circle-with-projecting-lines passage. This completes the branch’s symbol handoff. Continue to the central-pillar light room for the third symbol.
Sources and limits
Gem positions follow IGN’s Chapter 5 walkthrough, “Find the Second Symbol” and “Colored Light Beam Puzzles”. The Chapter 5 section of Richard Seagrave’s GameSpew walkthrough, published August 27, 2026, also documents the successive beam stations, Leni’s controls, clearing the raised platforms, the spike path, and the return to the hub.
The directions describe the viewed gem positions at each lit plate; no fixed beam rotation counts are implied. This is a written-source route, not an in-house playthrough, and excludes optional tombs and a complete collectible sweep. Return to puzzles by location.