Resonance calls its 37 main collectibles Relics: 14 are Present and 23 are Past. Some guides use “Artefacts” as the umbrella term, but this page follows the game. The route uses chapter order and short landmarks.
The chapter totals are 1, 2, 6, 3, 5, 2, 4, 0, 3, 4, 3, 2, 2, and 0. That sequence totals 37. Chapters 8 and 14 have no Relics. Collecting all 37 unlocks “Hoarder” on the researched builds.
A continuous all-collectibles run used to cross-check chapter order, collectible totals, and the distinction between recoverable Relics and one-run Resonance Points.
Relic totals and tracking
The Artefacts menu lists Relics by name and family; Chapter Select shows each chapter’s remaining count. Use the counter to find the area and the menu sequence to identify the missing name. Relics appear with a gold glint.
Chapter titles and companions are unavoidable navigation clues. Finish the story first to avoid structural spoilers. Directions are relative to entering the named room or landmark.
Chapters 1–4
Chapter 1 — Blood ties: 1 Relic
- Handled Cross — Present. During “The search for the key,” search the desert courtyard body beneath the pale fallen branch.
Chapter 2 — Felons: 2 Relics
- Serenissima Banner — Present. After the carnival entrance search, stop before the guarded bridge and descend toward the docks.
- Bombasin Mask — Present. Beyond the pig yard, enter the large carnival square and circle behind the right-hand stalls.
Chapter 3 — Those before us: 6 Relics
- Conch Shell — Present. From the opening beach, explore the wider cliff cave right of the large green gate.
- Play Onyx — Past. Pass the gate, climb above the brown alcove, shimmy into the forest, and search the first left cave.
- Golden Cup — Past. Beyond Leni’s lowered log, follow the wooded rise to the dead end before the ruins jump.
- Heroic Plaque — Past. Cross the gap and search the sea-facing ruin closest to the cliff.
- Strategy Game — Past. In the statue area, climb the right stairs, jump left, and examine the floor stone.
- Minoan King — Past. Beyond Leni’s crawl tunnel, look behind the wall with the blue painting.
Chapter 4 — From hell it rose: 3 Relics
- Polished Cornicello — Present. Past the sphere-puzzle gate, go right, drop to the wooden level, turn around, and descend the ladder.
- Horned Rhyton — Past. Exit the spike-wall corridor, turn left in the next chamber, and follow the edge.
- Grand Mosaic — Past. Leave the long zipline, turn left away from the story route, and jump to the rear platform.
Chapters 5–7
Chapter 5 — Desolation it wrought: 5 Relics
- Griffin Figurine — Past. After the first major fight, enter the spike-pit ruin and shimmy behind its corner boards.
- Dante’s Inferno — Canto XII — Present. Before the green gate, descend left; the book is between the camp’s rear tents.
- Scarab Amulet — Past. Cross columns 2, 3, 3, 2, 2, 2, 1 using Dots, Kraken, Dots, Flower, Kraken, Dots, Kraken; climb from the far-left exit.
- Condottiero Stamp — Present. Use the three-stroke-circle door. Past the fight, take the path right of the bull pillar before the gap.
- Ceremonial Blade — Past. From that bull pillar, take the opposite camp path, cross the waterfall gap, and descend toward the water.
Chapter 6 — What lies beneath: 2 Relics
- Minoan Queen — Past. Pass the broken water wheel and search the right cave before the grapnel climb.
- Corrupted Mosaic — Past. After the round-room scene, face the entry stairs and take the dark route beside them.
Chapter 7 — Death it sowed: 4 Relics
- Tarot Card — Present. On the beach’s upper-right side, follow the blood trail to the body by the rocks.
- Kill Onyx — Past. Leave the underground lens area, turn right, duck beneath the rock, and climb toward the metal grate.
- Stained Mosaic — Past. At the skull-pillared temple entrance, clear the enemies and take the narrow path to the right of the sealed door.
- Kouros Puppet — Past. Slide onto the aqueduct near the Trial’s end; before the left zipline, go right to the chained platform.
Chapters 8–10
Chapter 8 — Resonance: 0 Relics
There are no Present or Past Relics in this chapter.
Chapter 9 — Night has come: 3 Relics
- Dante’s Inferno — Canto V — Present. After Sophia rests in the cave, take the corrupted right path at the three-way split.
- Phosphate Ring — Past. During the exterior chase, reach the light atop the stairs and squeeze through the orange-lit opening beyond.
- Bronze Mirror — Past. After the next scene, activate the light, turn right through the wall opening, and climb the ledge.
Chapter 10 — Parallel paths: 4 Relics
- Sun Dial — Past. Follow Faro downhill and along the cliff; before the ladder, squeeze through the opening on its right.
- Terra Incognita — Present. After the large fight and slide into the woods, hold to the far-right boundary until two broken pots mark the pickup.
- Thakourth Ball — Present. Leave the cave labyrinth, hold the next area’s far-right edge, and walk to the water.
- Impossible Mechanism — Past. In Daedalus’ workshop, descend, cross the right bridge, and search the far corner.
Chapters 11–14
Chapter 11 — Patera: 3 Relics
- Olden Abacus — Past. After the petrified crank and fight, drop through the story opening; ignore the left ladder and jump right.
- Burnt Mosaic — Past. After the next crank puzzle, defeat the enemies beneath the beam. Stand in the lit area and burn the corruption between the two kilns.
- Weasel Foot — Present. After reuniting with Faro, reach the abandoned mine camp and check opposite the hammock.
Chapter 12 — Fading Light: 2 Relics
- Loving Memento — Present. Leave the cave battle and enter the open canyon. Turn right immediately and inspect the body at the side.
- Blank Mosaic — Past. In the third Trial, swing across the opening, then turn right and jump to the side platform instead of advancing.
Chapter 13 — As One: 2 Relics
- Labyrinth Plan — Past. In the labyrinth, reach the lamp after the third creature escape. Take the short stairs left and look behind the corruption at the dead end.
- Poisoned Syringe — Present. After the second circular combat vision and the next light-door sequence, squeeze through the gap and turn left into the corrupted side passage.
Chapter 14 — Epilogue: 0 Relics
The final chapter entry contains no Relics. If the Hoarder objective is still locked, use the menu and Chapter Select counters to locate an earlier gap.
Other collectible totals
The wider route contains 8 base-game Blades, 37 Relics, and 30 Charms. A ninth Blade belongs to the Heritage Pack and is not required for “Plunderer.” The 30 Charms already include the five Theseus’ Echoes; do not report 35.
This page deliberately does not turn those totals into a 275-step all-in-one route. Use the trophies and achievements guide for the 165-point Mastery warning and platform objectives.
Chapter Select and version limits
Relics, Blades, Charms, and Echoes can be recovered through Chapter Select, and their counters persist. Resonance Points are different: an early chapter restores that chapter’s historical point state instead of adding discoveries to a later save. Secure all six Mastery branches in one run.
Patch 1.02 moved pickups and converted some points into combat rewards. PowerPyx and PlayStationTrophies describe 200 available points, while 100% Guides records 189. The stable requirement is 165, so this page does not publish a definitive 200-point checklist.
Sources and limits
Names, chapter totals, landmarks, and cleanup were checked against PowerPyx, Mobalytics, and Neoseeker. Maka91Productions’ walkthrough corroborates order and totals. Steam confirms the objectives, not the locations.
Sources were reviewed through September 2, 2026. This route reflects launch and Patch 1.02 evidence. If a later patch moves a pickup, trust the current chapter counter and Artefacts menu before the dated sources.